My Little Life
I helped the developer of My Little Life turn a promising prototype into a popular game with over 400 Steam reviews. As the only other programmer and designer on the project I overhauled the UI design, reworked all rewards and quests into a new meta progression system, and greatly expanded upon the number of careers characters can take.
Heretic’s Fork
I worked closely with the lead developer of Heretic’s Fork to design and implement an immersive title screen that doubles as a semi-functional computer desktop. I designed the main meta progression of the game, as well as fun side programs (like a fully functional drawing program).
I later took over update duties, designing cards, overall themes, and balance of the Holiday update, Heavy Metal update, and more.
Rebel Transmute
As the sole developer working on Rebel Transmute, I spent years planning, designing, and executing my vision. I had to balance desire with practicality and marketability. I made all of the art, music, did all the programming, design, and ran all the playtesting sessions. I also ran a community of 2,000+ on Twitter and 100+ on Discord.
I learned invaluable lessons from this experience, and was able to successfully launch a well-reviewed 2D adventure platformer on Steam.
Vineyard Valley
As an Associate Game Designer at Jam City, I constructed interactive, 3D gameplay sequences using Unity, with attention to artistic and narrative detail.
Working from a world-class script, I staged cameras, characters, and props, designed animations, and rewrote dialog to ensure the writer’s story was told.
The Last Sheepdog
The Last Sheepdog is a very short puzzle game that attempts to merge two ideas. ‘Sacrifices must be made’ was the theme for the jam, and I joined that with my new obsession with a game about playing a sheepdog and herding sheep. This was made in under 6 hours, and I’m very proud of it.
Transmute
This was my first game in a few years, and was my first game jam entry ever. I had a lot of fun, and pushed myself to not only learn a new engine (Game Maker Studio 2) but also just how to program a platformer and a shooter in one go.
Testimonials from Ludum Dare 41
‘I love puzzle games and I don’t think I’ve seen anyone make a game just like this.’ – Meijerson
‘Love the Graphics, the controller movement is really slick for a jam, the puzzles are fun and the shooting aspect really integrates into the platforming instead of just being ‘on top of it’.’ – radow
‘Fun game; interesting mechanics. Good difficulty curve to slowly introduce mechanics.’ – Whirlwind
Meaningful Life
Meaningful Life was made as my senior project in High School, and was my
first attempt at a longer form game with narrative elements.
This game is written purely in Java, and requires a download of Java for Windows to run.